Anime Card Clash Raids �?Eternal Dragon Through Awakened Golden Wind
Raids are timed boss encounters that gate some of the best crafting materials and instant roll bundles in Anime Card Clash. Each raid boss introduces unique phase mechanics, elemental resistances, and reward tables that justify daily farming once your deck is ready. This guide covers the full raid ladder from Eternal Dragon through Awakened Golden Wind, with practical strategies for every phase transition.
Raid Progression Overview
Raids unlock sequentially as you advance story mode and clear introductory tower milestones. Early raids function as gear checks with forgiving timers; late raids assume awakened attackers, crafted artifacts, and a stockpile of boss potions. Do not rush the raid ladder �?repeating early raids for materials often yields better long-term value than failing late raids repeatedly and burning daily entries.
Eternal Dragon
Eternal Dragon is the entry-level raid and the best place to learn raid fundamentals. The boss cycles between a grounded phase and a flying phase; during flight, only ranged attackers and certain support abilities connect reliably. Bring at least one unit with consistent ranged damage or a support that grounds airborne enemies. Eternal Dragon drops dragon-scale fragments used in early artifact recipes listed in the artifacts guide.
The enrage timer is generous on Eternal Dragon, so focus on learning phase tells rather than maximizing DPS. First-clear rewards include a sizable instant roll bundle �?use instant roll farming methods to complement raid income once daily entries are spent.
Mid-Tier Raid Bosses
Between Eternal Dragon and Golden Wind, several mid-tier raid bosses rotate through the content schedule. These encounters introduce shield stacking, summon adds, and elemental immunity phases that mirror Inferno story bosses. Common patterns include a damage-immune shield that breaks only after add waves are cleared, and a soft enrage at 25% boss HP that demands burst cooldown alignment.
Mid-tier raids reward intermediate artifact materials and trait fragments. Pair these sessions with trait system planning so you deconstruct low-value traits into currency for the trade shop rather than hoarding duplicates. Supports from the S-tier bracket �?Black Slime, Fallen Knight, Orb of Dominance �?provide the sustain and buff stripping needed across most mid-tier encounters.
Golden Wind
Golden Wind is the signature wind-element raid boss and a major progression gate. The fight opens with steady damage and periodic gust attacks that shuffle your card order, disrupting planned skill rotations. Mid-fight, Golden Wind summons wind stacks on your team that increase incoming damage unless cleansed by specific supports or traits.
Save your burst window for the phase after wind stacks are cleared �?Golden Wind drops defense significantly for roughly fifteen seconds before reapplying stacks. Boss potions during this window dramatically improve clear consistency. Golden Wind materials craft wind-resistant artifacts that help in both this rematch and dungeon modifier runs with wind penalties.
Awakened Golden Wind
Awakened Golden Wind is the current apex of the standard raid ladder. The awakened variant retains all base mechanics and adds a lethal final phase: at 10% HP, the boss enters Tempest Fury, gaining massive attack speed and anti-heal aura. Teams without burst damage or damage reduction supports wipe consistently during Tempest Fury unless they push the boss from 15% to 0% within a single combo chain.
Recommended preparation includes max-level awakened attackers from the S+ tier, two crafted artifacts with wind mitigation or shield break, and at least three boss potions per attempt. Awakened Golden Wind drops the rarest raid materials, including components for top-end artifacts and premium trait rerolls. If clears remain inconsistent after ten attempts, return to Hardcore Tower for material upgrades before trying again.
Daily Raid Routine
- Spend free entries on the highest raid you can clear reliably �?failed attempts waste daily slots.
- Use boss potions only on bosses where clear time matters for bonus chests.
- Deconstruct duplicate trait drops via the trade shop instead of letting inventory cap.
- Alternate raid days with dungeon merchant days for balanced material income.
- Track phase transitions in a notes app until muscle memory forms �?Awakened Golden Wind punishes hesitation.
Team Building for Raids
Raid decks differ from story decks because fights are longer and phase-specific. Include one flexible support that handles both shield break and sustain, rather than two pure damage amplifiers. Consult the best decks guide for raid-specific compositions updated with current meta shifts. Element coverage matters less than phase mechanics on Awakened Golden Wind, so prioritize kits with cleanse, burst, and damage reduction over rainbow element spread.
Raids connect every major progression system: story unlocks, tower materials feed artifacts, artifacts enable raid clears, and raid drops fuel traits and potions for the next cycle. Treat the Eternal Dragon through Awakened Golden Wind ladder as a structured curriculum rather than a rush to the final boss, and your account will stay ahead of content updates without burning out on failed entries.
Related Guides
Frequently Asked Questions
How many raid entries do I get per day?
Most standard raids grant three free entries daily, resetting at the same time as global dailies. Premium raid keys from events or codes can add extra attempts, but Awakened-tier raid bosses often cost two entries per attempt.
Which raid boss should I farm first?
Farm Eternal Dragon and early raid bosses for baseline artifact materials before attempting Golden Wind or Awakened variants. Early raids teach phase mechanics at a lower stat threshold, making them ideal training grounds.
Do I need a full team for raids or can I solo?
All listed raids are solo-clearable with a strong five-card deck, though some Awakened bosses assume you bring specific counter supports. Multiplayer is not required, but community Discord groups share phase callouts that help first-time clears.
What makes Awakened Golden Wind different from Golden Wind?
Awakened Golden Wind adds a second enrage phase, wind-stack debuffs that reduce healing, and a final burst window where the boss becomes vulnerable but hits twice as hard. You need boss potions and anti-heal supports for consistent clears.
Can raid drops include exclusive cards?
Raids primarily drop crafting materials, instant rolls, trait fragments, and occasional shard pieces toward specific units. Direct card drops are rare and usually tied to milestone first-clear rewards rather than repeat farming.