Anime Card Clash Dungeon Teams and Coins Guide

Dungeons are the economic engine of mid-to-late Anime Card Clash accounts. Update 6 turned runs into branching routes with merchants, modifier shrines, and coin payouts that fund boss potions, instant rolls, and artifact upgrades across every other mode. This guide covers the best dungeon teams for coin farming, how to route each run, and how to beat final bosses without wasting daily entries.

How to Unlock and Enter Dungeons

Find the dungeon portal in the main hub after clearing mid-game story mode on Hard difficulty. Greyed portals list exact chapter requirements—push story until the gate opens rather than guessing level thresholds. You receive three daily entries plus bonus keys from codes and events; protect entries like premium stamina because coin income compounds weekly.

Read the full dungeons walkthrough for Update 6 structure: combat rooms, merchant visits, modifier shrines, and eighteen-floor depth with scaling final bosses.

Best Team Archetypes for Coin Farming

Speed farm: Two AoE attackers from the attacker tier list, one roll-speed support, flex AoE or secondary support. Skip modifiers except one coin blessing; ignore optional merchants. Goal: finish baseline dailies in under fifteen minutes.

Max coin farm: Primary burst attacker, cleave secondary, sustain support with cleanse, flex damage or shield support. Stack coin-gain blessings with manageable HP curses; enter every elite skull room; visit merchants on floors 12–14 for boss potions. Goal: millions of coins and merchant loot per run.

Instant roll focus: Same as max coin but prioritize merchant floors known to stock roll bundles—see patch notes on Trello when loot tables rotate. Pair with the instant roll farming guide for spending strategy.

Modifier and Routing Strategy

First shrine: coin blessing plus mild enemy HP curse. Second shrine: optional damage blessing if survivability is comfortable; skip if HP curse already slows clears below profit thresholds. Third and fourth shrines: only for players targeting leaderboard depths—each pair raises final boss difficulty disproportionately.

Route combat until floor 10 before optional merchant detours on farming runs. Elite rooms on floors 5, 8, and 11 grant triple coin spikes—enter when your team has AoE for adds and shield break for mini-bosses. Skip elites on speed dailies when timers matter more than coin peaks.

Merchant Spending Priority

  1. Modifier rerolls when curses break your team synergy.
  2. Instant roll bundles when priced below tower milestone efficiency.
  3. Boss potions before final room if anti-heal or enrage modifiers are active.
  4. Trait rerolls and artifact shards when core roster still needs upgrades.
  5. Luck potions only when paired with planned roll sessions after the run.

Prices scale roughly fifteen percent per floor—early luxury purchases steal budget from late boss prep. Hoard coins through mid depth; splurge once final boss kit is revealed via run preview icons.

How to Beat Dungeon Final Bosses

Final bosses inherit modifiers from your entire stack. Four curse pairs can combine anti-heal, add spawns, wind stacks, and enrage timers simultaneously. Bring cleanse supports from the support tier list, hold burst until shields drop, and use boss potions regardless of earlier thrift.

Manual play on PC helps break final boss shields before soft enrage—see PC controls. Failed final bosses waste entire runs; over-preparing with one extra boss potion beats under-preparing with zero.

Connecting Coins to Progression

Dungeon coins spend inside runs, but merchant goods accelerate account-wide growth: potions for raids, shards for artifacts, rerolls for traits. Treat dungeons as daily infrastructure, not optional side content. Accounts that skip dungeons stall on witch tower and Celestial story gates while dungeon-focused players fund upgrades continuously.

After mastering coin loops, apply the same teams to deeper modifier stacks for leaderboard pushes or pivot to specialized witch tower compositions when vertical progression becomes the bottleneck.

Related Guides

Frequently Asked Questions

What is the best team for dungeon coin farming?

Fast AoE attackers paired with roll-speed or coin-gain supports clear combat rooms quickly. Prioritize teams that survive two modifier curses while maintaining sub-three-minute combat rooms.

How do I get more dungeon coins per run?

Take coin-gain blessings at early shrines, enter elite skull rooms on floors 5, 8, and 11, and delay merchant spending until mid-depth when prices still beat combat income rates.

Should I stack four modifier pairs for farming?

Only if your team can survive the final boss. Most farming runs use one or two coin-focused pairs; speed runners skip modifiers entirely for baseline daily rewards.

What should I buy from the dungeon merchant?

Early runs: coin-gain rerolls or luck potions if cheap. Mid-depth: instant roll bundles when stocked. Pre-boss: boss potions and trait rerolls before final encounters with anti-heal modifiers.

How do I unlock dungeons?

Complete mid-game Hard story on the latest available chapter. The hub dungeon portal greys out with exact requirements if you are still gated.

Do dungeon coins carry over between runs?

No—coins spend only inside the current run at merchant rooms. Plan routing so you earn enough before merchant visits rather than hoarding coins after the run ends.

Video Guide: Dungeon Teams and Coin Farming in Anime Card Clash

Dungeon Teams and Coin Farming in Anime Card Clash